Below are the stats of each ship, and the ingame description. Comments on
usefulness, etc are in yellow below the descriptions.
Ship Category #0 Ship Class : *** Escape Pod ***
Basic Hold Cost: 500 Initial Holds: 1 Maximum Shields: 50
Main Drive Cost: 4,246 Max Fighters: 50 Offensive Odds: 0.8:1
Computer Cost: 4,700 Turns Per Warp: 6 Defensive Odds: 0.8:1
Ship Hull Cost: 5,000 Mine Max: 0 Beacon Max: 0
Ship Base Cost: 14,446 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 10 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 5 Transport Range: 0 Photon Missiles: No
You recieve this ship when your ship explodes, except in the case of the Scout
Marauder. Trade this in ASAP, and buy a Scout Marauder.
Ship Category #1 Ship Class : Merchant Cruiser
Basic Hold Cost: 10,000 Initial Holds: 20 Maximum Shields: 400
Main Drive Cost: 1,000 Max Fighters: 2,500 Offensive Odds: 1.0:1
Computer Cost: 20,300 Turns Per Warp: 3 Defensive Odds: 1.0:1
Ship Hull Cost: 10,000 Mine Max: 50 Beacon Max: 50
Ship Base Cost: 41,300 Genesis Max: 5 Long Range Scan: Yes
Max Figs Per Attack: 750 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 75 Transport Range: 5 Photon Missiles: No
This is the first ship you receive in the game, and it is an allround good ship.
Your first action, however, should be to trade this ship in for a Merchant
Freighter and a density scanner.
Ship Category #2 Ship Class : Scout Marauder
Basic Hold Cost: 5,000 Initial Holds: 10 Maximum Shields: 100
Main Drive Cost: 3,000 Max Fighters: 250 Offensive Odds: 2.0:1
Computer Cost: 5,200 Turns Per Warp: 2 Defensive Odds: 2.0:1
Ship Hull Cost: 2,750 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 15,950 Genesis Max: 0 Long Range Scan: Yes
Max Figs Per Attack: 250 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 25 Transport Range: 0 Photon Missiles: No
Eventhough it is fast, the Scout Marauder is useless, and is a death trap. If
you get killed in one of these, you won't be able to play till the next day! You
will recieve a Scout on re-entering the game after being killed.
Ship Category #3 Ship Class : Missile Frigate
Basic Hold Cost: 6,000 Initial Holds: 12 Maximum Shields: 400
Main Drive Cost: 1,000 Max Fighters: 5,000 Offensive Odds: 1.3:1
Computer Cost: 82,800 Turns Per Warp: 3 Defensive Odds: 1.3:1
Ship Hull Cost: 11,000 Mine Max: 5 Beacon Max: 5
Ship Base Cost: 100,800 Genesis Max: 0 Long Range Scan: No
Max Figs Per Attack: 2000 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 60 Transport Range: 2 Photon Missiles: Yes
This ship has no use, other than providing Photon capability to Evil players. If
you are playing good, buy an ISS.
Ship Category #4 Ship Class : BattleShip
Basic Hold Cost: 8,000 Initial Holds: 16 Maximum Shields: 750
Main Drive Cost: 1,000 Max Fighters: 10,000 Offensive Odds: 1.6:1
Computer Cost: 61,500 Turns Per Warp: 4 Defensive Odds: 1.6:1
Ship Hull Cost: 18,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost: 88,500 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 3000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 80 Transport Range: 8 Photon Missiles: No
This ship is good for players playing Good, who don't have enough for an ISS.
This ship is also good for evil corp members, who cannot have a Corporate
Flagship. This ship comes equiped with a Combat Scanner, for determining the
percentage of sheilds an enemy has left.
Ship Category #5 Ship Class : Corporate FlagShip
Basic Hold Cost: 10,000 Initial Holds: 20 Maximum Shields: 1,500
Main Drive Cost: 5,000 Max Fighters: 20,000 Offensive Odds: 1.2:1
Computer Cost: 120,000 Turns Per Warp: 3 Defensive Odds: 1.2:1
Ship Hull Cost: 28,500 Mine Max: 100 Beacon Max: 100
Ship Base Cost: 163,500 Genesis Max: 10 Long Range Scan: Yes
Max Figs Per Attack: 6000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 85 Transport Range: 10 Photon Missiles: No
This is THE ship for Evil players. It's fighter capacity is rivaled only by the
ISS and the Interdictor Cruiser. TransWarp capability makes this ship even more
powerful, but a lack of Photon Missiles hinder it.Also comes standard with a
Combat Scanner, so you can capture those Pesky ISSes in combat.
Ship Category #6 Ship Class : Colonial Transport
Basic Hold Cost: 27,000 Initial Holds: 50 Maximum Shields: 500
Main Drive Cost: 1,000 Max Fighters: 200 Offensive Odds: 0.6:1
Computer Cost: 10,400 Turns Per Warp: 6 Defensive Odds: 0.6:1
Ship Hull Cost: 25,200 Mine Max: 0 Beacon Max: 10
Ship Base Cost: 63,600 Genesis Max: 5 Long Range Scan: No
Max Figs Per Attack: 100 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 250 Transport Range: 7 Photon Missiles: No
250 holds make this ship great for TransWarp Colonizing, Product moving, and
Robbing. Other than those options, this ship is useless.
Ship Category #7 Ship Class : CargoTran
Basic Hold Cost: 27,000 Initial Holds: 50 Maximum Shields: 1,000
Main Drive Cost: 1,000 Max Fighters: 400 Offensive Odds: 0.8:1
Computer Cost: 11,050 Turns Per Warp: 4 Defensive Odds: 0.8:1
Ship Hull Cost: 12,900 Mine Max: 1 Beacon Max: 20
Ship Base Cost: 51,950 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 125 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 125 Transport Range: 5 Photon Missiles: No
Another good ship for TransWarp Colonizing, Product moving and Robbing. But, if
you can afford it, buy a Colonial Transport.
Ship Category #8 Ship Class : Merchant Freighter
Basic Hold Cost: 15,000 Initial Holds: 30 Maximum Shields: 500
Main Drive Cost: 2,000 Max Fighters: 300 Offensive Odds: 0.8:1
Computer Cost: 9,600 Turns Per Warp: 2 Defensive Odds: 0.8:1
Ship Hull Cost: 6,800 Mine Max: 2 Beacon Max: 20
Ship Base Cost: 33,400 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 100 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 65 Transport Range: 5 Photon Missiles: No
This is the best ship, next to the ISS, for trading. It has low turns per warp,
and a fair number of holds make this a wise first choice for a trading ship.
Ship Category #9 Ship Class : Imperial StarShip
Basic Hold Cost: 23,000 Initial Holds: 40 Maximum Shields: 2,000
Main Drive Cost: 10,000 Max Fighters: 50,000 Offensive Odds: 1.5:1
Computer Cost: 231,000 Turns Per Warp: 4 Defensive Odds: 1.5:1
Ship Hull Cost: 65,000 Mine Max: 125 Beacon Max: 150
Ship Base Cost: 329,000 Genesis Max: 10 Long Range Scan: Yes
Max Figs Per Attack: 10000 TransWarp Drive: Yes Planet Scanner: Yes
Maximum Holds: 150 Transport Range: 15 Photon Missiles: Yes
This is, in my opinion, the most efficient, and best ship in the game. 50,000
fighters can really turn the tide in planet invasions. Coupled with large
amounts of sheilds, 150 holds, photon and TransWarp capability make this the
most versitile ship in the TradeWars Armada. Available only to Comissioned
players.
Ship Category #10 Ship Class : Havoc GunStar
Basic Hold Cost: 6,000 Initial Holds: 12 Maximum Shields: 3,000
Main Drive Cost: 10,000 Max Fighters: 10,000 Offensive Odds: 1.2:1
Computer Cost: 48,000 Turns Per Warp: 3 Defensive Odds: 1.2:1
Ship Hull Cost: 15,000 Mine Max: 5 Beacon Max: 5
Ship Base Cost: 79,000 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 1000 TransWarp Drive: Yes Planet Scanner: No
Maximum Holds: 50 Transport Range: 6 Photon Missiles: No
If you're a member in an evil corp, and you're not the CEO, this is a good ship
to have, and is even better than the Battleship, because of the shield capacity.
Ship Category #11 Ship Class : StarMaster
Basic Hold Cost: 10,000 Initial Holds: 20 Maximum Shields: 2,000
Main Drive Cost: 10,000 Max Fighters: 5,000 Offensive Odds: 1.4:1
Computer Cost: 29,000 Turns Per Warp: 3 Defensive Odds: 1.4:1
Ship Hull Cost: 12,300 Mine Max: 50 Beacon Max: 50
Ship Base Cost: 61,300 Genesis Max: 5 Long Range Scan: Yes
Max Figs Per Attack: 1000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 73 Transport Range: 3 Photon Missiles: No
Not really useful, unless you want a more heavily armed version of the Freighter
Ship Category #12 Ship Class : Constellation
Basic Hold Cost: 10,000 Initial Holds: 20 Maximum Shields: 750
Main Drive Cost: 10,000 Max Fighters: 5,000 Offensive Odds: 1.4:1
Computer Cost: 39,500 Turns Per Warp: 3 Defensive Odds: 1.4:1
Ship Hull Cost: 13,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost: 72,500 Genesis Max: 2 Long Range Scan: Yes
Max Figs Per Attack: 2000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 80 Transport Range: 6 Photon Missiles: No
Absoultey useless... Spend the extra 16,000 credits for a battleship.
Ship Category #13 Ship Class : T'Khasi Orion
Basic Hold Cost: 15,000 Initial Holds: 30 Maximum Shields: 750
Main Drive Cost: 10,000 Max Fighters: 750 Offensive Odds: 1.1:1
Computer Cost: 10,500 Turns Per Warp: 2 Defensive Odds: 1.1:1
Ship Hull Cost: 6,750 Mine Max: 5 Beacon Max: 20
Ship Base Cost: 42,250 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 250 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 60 Transport Range: 3 Photon Missiles: No
Basically a tougher version of the Freighter.
Ship Category #14 Ship Class : Tholian Sentinel
Basic Hold Cost: 5,000 Initial Holds: 10 Maximum Shields: 4,000
Main Drive Cost: 10,000 Max Fighters: 2,500 Offensive Odds: 1.0:1
Computer Cost: 25,000 Turns Per Warp: 4 Defensive Odds: 1.0:1
Ship Hull Cost: 7,500 Mine Max: 50 Beacon Max: 10
Ship Base Cost: 47,500 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 800 TransWarp Drive: No Planet Scanner: No
Maximum Holds: 50 Transport Range: 3 Photon Missiles: No
Use this ship in the early stages of the game to defend corporate planets.
After 15 days, you better've ditched this for a bigger ship, however.
Ship Category #15 Ship Class : Taurean Mule
Basic Hold Cost: 28,000 Initial Holds: 50 Maximum Shields: 600
Main Drive Cost: 10,000 Max Fighters: 300 Offensive Odds: 0.5:1
Computer Cost: 10,300 Turns Per Warp: 4 Defensive Odds: 0.5:1
Ship Hull Cost: 15,300 Mine Max: 0 Beacon Max: 20
Ship Base Cost: 63,600 Genesis Max: 1 Long Range Scan: Yes
Max Figs Per Attack: 150 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 150 Transport Range: 5 Photon Missiles: No
This ship is a no-no. Avoid this ship like the plauge.
Ship Category #16 Ship Class : Interdictor Cruiser
Basic Hold Cost: 5,000 Initial Holds: 10 Maximum Shields: 4,000
Main Drive Cost: 50,000 Max Fighters:100,000 Offensive Odds: 1.2:1
Computer Cost: 380,000 Turns Per Warp: 15 Defensive Odds: 1.2:1
Ship Hull Cost: 104,000 Mine Max: 200 Beacon Max: 100
Ship Base Cost: 539,000 Genesis Max: 20 Long Range Scan: Yes
Max Figs Per Attack: 15000 TransWarp Drive: No Planet Scanner: Yes
Maximum Holds: 40 Transport Range: 20 Photon Missiles: No
The only use for this ship is for moving fighters from one place to the other,
while being TransWarp-towed by an ISS or Corporate Flagship. You can use this
in invasions, but it can't land on a planet, so it is severely limited in what it can do.
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