Ship Specs 
Below are the stats of each ship, and the ingame description. Comments on 
usefulness, etc are in yellow below the descriptions.
Ship Category #0   Ship Class : *** Escape Pod ***
    Basic Hold Cost:      500   Initial Holds:      1 Maximum Shields:    50
    Main Drive Cost:    4,246    Max Fighters:     50  Offensive Odds: 0.8:1
      Computer Cost:    4,700  Turns Per Warp:      6  Defensive Odds: 0.8:1
     Ship Hull Cost:    5,000        Mine Max:      0      Beacon Max:     0
     Ship Base Cost:   14,446     Genesis Max:      0 Long Range Scan:   Yes
Max Figs Per Attack:       10 TransWarp Drive:     No  Planet Scanner:    No
      Maximum Holds:        5 Transport Range:      0 Photon Missiles:    No
You recieve this ship when your ship explodes, except in the case of the Scout 
Marauder. Trade this in ASAP, and buy a Scout Marauder.
          
Ship Category #1   Ship Class : Merchant Cruiser
     Basic Hold Cost:   10,000   Initial Holds:     20 Maximum Shields:   400
     Main Drive Cost:    1,000    Max Fighters:  2,500  Offensive Odds: 1.0:1
       Computer Cost:   20,300  Turns Per Warp:      3  Defensive Odds: 1.0:1
      Ship Hull Cost:   10,000        Mine Max:     50      Beacon Max:    50
      Ship Base Cost:   41,300     Genesis Max:      5 Long Range Scan:   Yes
 Max Figs Per Attack:      750 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       75 Transport Range:      5 Photon Missiles:    No
This is the first ship you receive in the game, and it is an allround good ship.
Your first action, however, should be to trade this ship in for a Merchant 
Freighter and a density scanner.
Ship Category #2   Ship Class : Scout Marauder
     Basic Hold Cost:    5,000   Initial Holds:     10 Maximum Shields:   100
     Main Drive Cost:    3,000    Max Fighters:    250  Offensive Odds: 2.0:1
       Computer Cost:    5,200  Turns Per Warp:      2  Defensive Odds: 2.0:1
      Ship Hull Cost:    2,750        Mine Max:      0      Beacon Max:    10
      Ship Base Cost:   15,950     Genesis Max:      0 Long Range Scan:   Yes
 Max Figs Per Attack:      250 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       25 Transport Range:      0 Photon Missiles:    No
Eventhough it is fast, the Scout Marauder is useless, and is a death trap. If 
you get killed in one of these, you won't be able to play till the next day! You
will recieve a Scout on re-entering the game after being killed.
Ship Category #3   Ship Class : Missile Frigate
     Basic Hold Cost:    6,000   Initial Holds:     12 Maximum Shields:   400
     Main Drive Cost:    1,000    Max Fighters:  5,000  Offensive Odds: 1.3:1
       Computer Cost:   82,800  Turns Per Warp:      3  Defensive Odds: 1.3:1
      Ship Hull Cost:   11,000        Mine Max:      5      Beacon Max:     5
      Ship Base Cost:  100,800     Genesis Max:      0 Long Range Scan:    No
 Max Figs Per Attack:     2000 TransWarp Drive:     No  Planet Scanner:    No
       Maximum Holds:       60 Transport Range:      2 Photon Missiles:   Yes
This ship has no use, other than providing Photon capability to Evil players. If
you are playing good, buy an ISS.
Ship Category #4   Ship Class : BattleShip
     Basic Hold Cost:    8,000   Initial Holds:     16 Maximum Shields:   750
     Main Drive Cost:    1,000    Max Fighters: 10,000  Offensive Odds: 1.6:1
       Computer Cost:   61,500  Turns Per Warp:      4  Defensive Odds: 1.6:1
      Ship Hull Cost:   18,000        Mine Max:     25      Beacon Max:    50
      Ship Base Cost:   88,500     Genesis Max:      1 Long Range Scan:   Yes
 Max Figs Per Attack:     3000 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       80 Transport Range:      8 Photon Missiles:    No
This ship is good for players playing Good, who don't have enough for an ISS. 
This ship is also good for evil corp members, who cannot have a Corporate 
Flagship. This ship comes equiped with a Combat Scanner, for determining the 
percentage of sheilds an enemy has left.
Ship Category #5   Ship Class : Corporate FlagShip
    Basic Hold Cost:   10,000    Initial Holds:     20  Maximum Shields: 1,500
    Main Drive Cost:    5,000     Max Fighters: 20,000   Offensive Odds: 1.2:1
      Computer Cost:  120,000   Turns Per Warp:      3   Defensive Odds: 1.2:1
     Ship Hull Cost:   28,500         Mine Max:    100      Beacon Max:   100
     Ship Base Cost:  163,500      Genesis Max:     10 Long Range Scan:   Yes
 Max Figs Per Attack:     6000 TransWarp Drive:    Yes  Planet Scanner:   Yes
       Maximum Holds:       85 Transport Range:     10 Photon Missiles:    No
This is THE ship for Evil players. It's fighter capacity is rivaled only by the 
ISS and the Interdictor Cruiser. TransWarp capability makes this ship even more
powerful, but a lack of Photon Missiles hinder it.Also comes standard with a 
Combat Scanner, so you can capture those Pesky ISSes in combat.
Ship Category #6   Ship Class : Colonial Transport
     Basic Hold Cost:   27,000   Initial Holds:     50 Maximum Shields:   500
     Main Drive Cost:    1,000    Max Fighters:    200  Offensive Odds: 0.6:1
       Computer Cost:   10,400  Turns Per Warp:      6  Defensive Odds: 0.6:1
      Ship Hull Cost:   25,200        Mine Max:      0      Beacon Max:    10
      Ship Base Cost:   63,600     Genesis Max:      5 Long Range Scan:    No
 Max Figs Per Attack:      100 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:      250 Transport Range:      7 Photon Missiles:    No
250 holds make this ship great for TransWarp Colonizing, Product moving, and 
Robbing. Other than those options, this ship is useless.
Ship Category #7   Ship Class : CargoTran
     Basic Hold Cost:   27,000   Initial Holds:     50 Maximum Shields: 1,000
     Main Drive Cost:    1,000    Max Fighters:    400  Offensive Odds: 0.8:1
       Computer Cost:   11,050  Turns Per Warp:      4  Defensive Odds: 0.8:1
      Ship Hull Cost:   12,900        Mine Max:      1      Beacon Max:    20
      Ship Base Cost:   51,950     Genesis Max:      2 Long Range Scan:   Yes
 Max Figs Per Attack:      125 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:      125 Transport Range:      5 Photon Missiles:    No
Another good ship for TransWarp Colonizing, Product moving and Robbing. But, if 
you can afford it, buy a Colonial Transport.
Ship Category #8   Ship Class : Merchant Freighter
     Basic Hold Cost:   15,000   Initial Holds:     30 Maximum Shields:   500
     Main Drive Cost:    2,000    Max Fighters:    300  Offensive Odds: 0.8:1
       Computer Cost:    9,600  Turns Per Warp:      2  Defensive Odds: 0.8:1
      Ship Hull Cost:    6,800        Mine Max:      2      Beacon Max:    20
      Ship Base Cost:   33,400     Genesis Max:      2 Long Range Scan:   Yes
 Max Figs Per Attack:      100 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       65 Transport Range:      5 Photon Missiles:    No
This is the best ship, next to the ISS, for trading. It has low turns per warp, 
and a fair number of holds make this a wise first choice for a trading ship.
Ship Category #9   Ship Class : Imperial StarShip
     Basic Hold Cost:   23,000   Initial Holds:     40 Maximum Shields: 2,000
     Main Drive Cost:   10,000    Max Fighters: 50,000  Offensive Odds: 1.5:1
       Computer Cost:  231,000  Turns Per Warp:      4  Defensive Odds: 1.5:1
      Ship Hull Cost:   65,000        Mine Max:    125      Beacon Max:   150
      Ship Base Cost:  329,000     Genesis Max:     10 Long Range Scan:   Yes
 Max Figs Per Attack:    10000 TransWarp Drive:    Yes  Planet Scanner:   Yes
       Maximum Holds:      150 Transport Range:     15 Photon Missiles:   Yes
This is, in my opinion, the most efficient, and best ship in the game. 50,000 
fighters can really turn the tide in planet invasions. Coupled with large 
amounts of sheilds, 150 holds, photon and TransWarp capability make this the 
most versitile ship in the TradeWars Armada. Available only to Comissioned 
players.
Ship Category #10   Ship Class : Havoc GunStar
     Basic Hold Cost:    6,000   Initial Holds:     12 Maximum Shields: 3,000
     Main Drive Cost:   10,000    Max Fighters: 10,000  Offensive Odds: 1.2:1
       Computer Cost:   48,000  Turns Per Warp:      3  Defensive Odds: 1.2:1
      Ship Hull Cost:   15,000        Mine Max:      5      Beacon Max:     5
      Ship Base Cost:   79,000     Genesis Max:      1 Long Range Scan:   Yes
 Max Figs Per Attack:     1000 TransWarp Drive:    Yes  Planet Scanner:    No
       Maximum Holds:       50 Transport Range:      6 Photon Missiles:    No
If you're a member in an evil corp, and you're not the CEO, this is a good ship
to have, and is even better than the Battleship, because of the shield capacity.
Ship Category #11   Ship Class : StarMaster
     Basic Hold Cost:   10,000   Initial Holds:     20 Maximum Shields: 2,000
     Main Drive Cost:   10,000    Max Fighters:  5,000  Offensive Odds: 1.4:1
       Computer Cost:   29,000  Turns Per Warp:      3  Defensive Odds: 1.4:1
      Ship Hull Cost:   12,300        Mine Max:     50      Beacon Max:    50
      Ship Base Cost:   61,300     Genesis Max:      5 Long Range Scan:   Yes
 Max Figs Per Attack:     1000 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       73 Transport Range:      3 Photon Missiles:    No
Not really useful, unless you want a more heavily armed version of the Freighter
Ship Category #12   Ship Class : Constellation
     Basic Hold Cost:   10,000   Initial Holds:     20 Maximum Shields:   750
     Main Drive Cost:   10,000    Max Fighters:  5,000  Offensive Odds: 1.4:1
       Computer Cost:   39,500  Turns Per Warp:      3  Defensive Odds: 1.4:1
      Ship Hull Cost:   13,000        Mine Max:     25      Beacon Max:    50
      Ship Base Cost:   72,500     Genesis Max:      2 Long Range Scan:   Yes
 Max Figs Per Attack:     2000 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       80 Transport Range:      6 Photon Missiles:    No
Absoultey useless... Spend the extra 16,000 credits for a battleship.
Ship Category #13   Ship Class : T'Khasi Orion
     Basic Hold Cost:   15,000   Initial Holds:     30 Maximum Shields:   750
     Main Drive Cost:   10,000    Max Fighters:    750  Offensive Odds: 1.1:1
       Computer Cost:   10,500  Turns Per Warp:      2  Defensive Odds: 1.1:1
      Ship Hull Cost:    6,750        Mine Max:      5      Beacon Max:    20
      Ship Base Cost:   42,250     Genesis Max:      1 Long Range Scan:   Yes
 Max Figs Per Attack:      250 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       60 Transport Range:      3 Photon Missiles:    No
Basically a tougher version of the Freighter. 
Ship Category #14   Ship Class : Tholian Sentinel
     Basic Hold Cost:    5,000   Initial Holds:     10 Maximum Shields: 4,000
     Main Drive Cost:   10,000    Max Fighters:  2,500  Offensive Odds: 1.0:1
       Computer Cost:   25,000  Turns Per Warp:      4  Defensive Odds: 1.0:1
      Ship Hull Cost:    7,500        Mine Max:     50      Beacon Max:    10
      Ship Base Cost:   47,500     Genesis Max:      1 Long Range Scan:   Yes
 Max Figs Per Attack:      800 TransWarp Drive:     No  Planet Scanner:    No
       Maximum Holds:       50 Transport Range:      3 Photon Missiles:    No
Use this ship in the early stages of the game to defend corporate planets.
After 15 days, you better've ditched this for a bigger ship, however.
Ship Category #15   Ship Class : Taurean Mule
     Basic Hold Cost:   28,000   Initial Holds:     50 Maximum Shields:   600
     Main Drive Cost:   10,000    Max Fighters:    300  Offensive Odds: 0.5:1
       Computer Cost:   10,300  Turns Per Warp:      4  Defensive Odds: 0.5:1
      Ship Hull Cost:   15,300        Mine Max:      0      Beacon Max:    20
      Ship Base Cost:   63,600     Genesis Max:      1 Long Range Scan:   Yes
 Max Figs Per Attack:      150 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:      150 Transport Range:      5 Photon Missiles:    No
This ship is a no-no. Avoid this ship like the plauge.
Ship Category #16   Ship Class : Interdictor Cruiser
     Basic Hold Cost:    5,000   Initial Holds:     10 Maximum Shields: 4,000
     Main Drive Cost:   50,000    Max Fighters:100,000  Offensive Odds: 1.2:1
       Computer Cost:  380,000  Turns Per Warp:     15  Defensive Odds: 1.2:1
      Ship Hull Cost:  104,000        Mine Max:    200      Beacon Max:   100
      Ship Base Cost:  539,000     Genesis Max:     20 Long Range Scan:   Yes
 Max Figs Per Attack:    15000 TransWarp Drive:     No  Planet Scanner:   Yes
       Maximum Holds:       40 Transport Range:     20 Photon Missiles:    No
The only use for this ship is for moving fighters from one place to the other, 
while being TransWarp-towed by an ISS or Corporate Flagship. You can use this
in invasions, but it can't land on a planet, so it is severely limited in what it can do.

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