Class M - Earth Type
Thick Oxygen/Nitrogen atmosphere. Specific gravity within 0.7 to 1.3 Earth
normal. Random, but mostly manageable weather patterns, with temperatures
ranging from 0 to 40 degrees Celsius. Fertile soil, excellent for Organic
production. Mineral deposits, very good for Equipment production. Chemical
elements good for Fuel Ore. Class M planets are excellent for human
colonization and promote an excellent population growth curve as well as a
very good population harmony quotient. They have an above average
"habitability band". Drawbacks include overpopulation problems, political
unrest and human-induced destruction of the BioSphere.
This class is the most stable class of planet. Not the best, but
it has fairly decent fuel, organic, and equipment production
and a fairly speedy upgrade rate.
Class L - Mountainous Type
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 1.0 to 2.2 Earth
normal. Weather patterns are wet with temperatures ranging anywhere from
-30 to 50 Celsius depending on the width of the habitability band. Excellent
Mineral and Ore deposits but harsh conditions only permit avg to below avg
Equipment production. Soil is excellent, providing higher than normal
organics production. Colonist specialization is necessary to maintain
population. Good - very good population harmony quotient. Above average
"habitability band" but only medium population growth. Drawbacks include
hazards to equipment and occasional severe weather conditions.
THE best planet for upgrading times in the game. It takes 2 days to build a level 1
citadel, and 3 more days to build a level 2. It has a good fuel ore capacity (200,000)
and a good production rate of equipment and fuel ore.
Class C - Glacial Type
Extremely thin Oxygen-Nitrogen atmospheres. Specific gravity from 0.5 to
1.7 Earth normal. Meteorologically unstable causing violent conditions.
Temps range from -10 to -190 degrees Celsius. Full life support necessary
for colonies and death rates are high. No workable soil base so hydroponic
Organics are limited. Modest mineral and chemicals exist so production of
Ore and Equipment will be below average to none. Class C planets NOT
recommended for colonization, their violent condition makes it extremely
hazardous. Some Class C planets have been adopted by the Federation and used
as prison colonies with very effective results.
Useless. Best thing to do with these planets is blow them up.
Class H - Volcanic Type
Extremely thin Oxygen / Nitrogen atmospheres. Specific gravities are within
0.8 to 2.6 Earth normal. Climate patterns are violent with temperatures
from 45 to 400 degrees Celcius. Full life support required for colonization.
Zero workable soil and harsh conditions make Organics production impossible.
Good trace elements for equip but conditions make production a gamble at
best. Excellent Ore production possibilities as material is often ejected by
volcanic activity and found on the surface. Very dangerous for colony growth
as unstable planetary crusts often lead to the complete loss of a colony.
The Federation has been known to use Class H planets for defense of key
sectors due to their large Ore base.
The best planet for sector defense, if you can get it upgraded. It has a large
base of ore production (1 to produce 1) and can store 1 million ore! The one
drawback however is that it takes forever to upgrade. Don't get too attached
to your colonists too. They tend to die off fast on this class of planet.
Class O - Oceanic Type
Dense Oxygen/Nitrogen atmosphere. Specific gravity within 1.1 to 1.8 Earth
normal. Random and occasional violent weather current patterns, with temps
ranging from 20 to 50 degrees Celsius. No land mass to speak of, making
mining for Ore more difficult. Organics production quite good, (one of the
best) but a poor environment for building Equipment. Class O planets are
more challenging to habitate, but are almost as safe as class M. Good
population growth curve and decent population harmony. Their entire surface
is habitable with proper gear with the only drawbacks being the costs to
settle and build citadels.
This planet is the main source of income for Good players, because it produces
organics at an amazing rate! (2 colonists to produce 1) When you get this planet
producing enough organics to match the regeneration rate of a fully upgraded
xBx port, you'll be rolling in the money!
Class K - Desert Wasteland Type
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 0.5 to 1.5 Earth
normal. Weather patterns are mostly dry and hot with temperatures ranging
fron 40 to 140 degrees Celsius. Little area of fertile soil, very bad for
Organics. Very little precious metal making it bad for Equipment production.
Common Chemical traces making it great for Fuel Ore. Class K worlds are
average for humanoid colonization but an arrid and hot climate requires
specialized colonists. Narrow habitability band but a generally stable
political environment as the population must depend on each other to survive.
Higher fatality rate than Class M worlds.
This planet is useless, except for the fact that it has a good ore production
rate. (2 colonists to produce 1) Two drawbacks though, citadels take forever
to build, and organics and equipment are almost impossible to produce.
Class U - Vaporous/Gaseous Type
Heavy ranging to very thin atmospheres consisting of various elements, mostly
comprised of helium or of hydrogen. Specific gravities can range from 0.2 to
8.0 of Earth normal. Climate patterns usually extremely violent with temps
ranging from -200 to 400 Celsius. Full life support required at all times. No
production can sustain itself on a Class U planet. Some miners have hinted
at very valuable products that they have extracted from Class U worlds but
the Federation does not have them in its "Official Guide to Mining". Class U
planets are not recommended for colonizations as the environment is harsher
than being in space itself.
Useless. Useless. USELESS! Blow this planet up.
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